COMP8610 Computer Graphics
S16 units8000-level
Computer graphics are an essential part of modern software. In this course students will learn about fundamental algorithms, data structures and programming models used in 3D graphics applications. These key concepts in computer graphics programming will be covered from their mathematical foundations through to their application in domains such as data visualisation, virtual reality, computer games and film animation/VFX. In this course students will explore these concepts through practical implementation in a modern computer graphics software context.
- 2024S1
- 2025S1
- 2026S1
- 2027S1
Prerequisites in 2024
Read automatically from the handbook's wording
Incompatible with COMP4610: you can't count both.
The handbook's wording, and when it changed
To enrol in this course you must: be studying Master of Computing or Master of Computing Advanced OR have successfully completed COMP6710 or COMP1110 or COMP1140 . You are not able to enrol in this course if you have successfully completed COMP4610 .
To enrol in this course you must: be studying VCOMP OR be studying MMLCV and have completed COMP6710 or COMP1110 or COMP1140 OR have completed ( COMP6710 or COMP1110 or COMP1140 ) and have completed ( COMP6390 or COMP6442 or COMP6540 or COMP6780 or COMP6720 ). You are not able to enrol in this course if you have successfully completed COMP4610 or COMP6461 .
What it leads to in 2024
No course names COMP8610 in its 2024 prerequisites.